Friday, June 10, 2016

Level Buddy | Blender Addon




An old-school CSG inspired level editor add-on for Blender 3D. The add-on is still very much a work in progress but fairly solid for blocking spaces super quickly.  Just because graphic fidelity has gotten insanely good and hyper detailed doesn't mean we shouldn't look back how older games were put together, at least that is my opinion.  One thing I always come back to is how quickly the tools in the first 2 versions of Unreal Ed 2 and Doom level editors allowed anyone to block out a level, iterate on feedback or try an idea out.  So I just took some time to put together a similar pipeline right in my 3d package of choice.  I wanted to keep it simple and quick to try out level design ideas.  You can use it for simple white boxing of your level, break it up into multiple static meshes and import them into your game engine of choice or you can use that as your starting point to start more detailed modeling.  When you build the map you get a single static mesh that you can export to .obj or .fbx so really whatever you feel like doing you can pretty much do.  It is not a magic bullet and it is not for everyone but if you like CSG level modeling then give it a shot you might find it helpful.

Enjoy!

Sunday, December 20, 2015

Watch out for Snakes | Game Release



Blast your way through hordes of venomous deadly snakes in this short and sweet low poly retro kick back to games like “Gun Smoke”.  While traveling to Red Rock Springs your horse finally succumbs to the heat after days in the blistering sun and dies of exhaustion.  With your trusty steed grazing the meadows of the afterlife you now must travel the dangerous grounds of Snake Bite Pass on foot.


Features:

  • Retro action
  • Gorgeous low poly 3d visuals
  • 3 challenging levels
  • Simple controls and gameplay


Wednesday, October 8, 2014

Landing Party Lost | 2D Pixel Art Game Screen Mockup

Mockups of a Sci-Fi Adventure Game Idea

Landing Party Lost Main Menu Game Scree Mockup

Landing Party Lost, is an idea I have been slowly kicking around.  I was watching the latest Star Trek movie and loved the look of the set where the first Klingon encounter takes place.  Then it got me thinking about Another World, also known as Out of this World.  I loved that game and have always wanted to do a game similar to it.

So sat down and quickly did a rough sketch and started to build out from there.  I wanted to combine the visuals from Pitfall on the Atari but use modern per-pixel lighting.  So I brought all of the spites and 2D images into Blender 3D and started to piece a few scenes together.  From there player movement was wired up with logic bricks and a couple of python scripts to handle room transitions and sprite animation.

I don't know if I will keep building upon this idea mostly because I just don't have a clear enough idea of how the game will play.  It did get me thinking about the need to really buckle down and finish a project, a small project would be good. 

Environment design doodle with some brain dump on top.

Wednesday, September 3, 2014

Plunder Bunny | Flash Game Character Mockups

plunder bunny voodoo chickens sketches and mockups

punder bunny main character sketch and vector illustration mockup

plunder bunny character sketches and vector illustration mockups

plunder bunny 2d platformer game screens collection

Another collection of design/mockup sheets for a personal project.  The game was a very simple 2D platformer in the vain of Super Mario.  I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects.  When I get some more free time I'd like to try and re-visit it.

The visuals were really fun to work on.  Inkscape was used to flesh out my initial sketches.  Each character was broken up into pieces like a paper puppet.  After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.