Thursday, August 28, 2014

Mason Man | Vector Illustration Finished

Mason Man Vector Illustration Cave Boy Cartoon With Dog Done In Inkscape

Well I think I finished the illustration of my wild man son with the family dog.  I tried to keep the detailing light and did everything inside of Inkscape.  Going to sit on this for a little bit before getting it printed.  I figure in a day or two something is going to jumping out at me that needs to get fixed or added.  Any ideas or suggestions? Let me know!

Pirate Sketch | Vector Illustration

Sketching In Inkscape Is Always Fun

Pirate Sketch vector drawing done using Inkscape

Did this one just for fun.  Let the mind wander to see where it ended up.  Apparently I was thinking about pirates and lots of green.

Wednesday, August 27, 2014

Mega Cow | Vide Game Mockup

We All Have Crazy Game Ideas...This Is Just One Of My Own

Mega Cow Game Screen Concept Canyons And Baby Cows

Yup its a giant mutant cow... Using Inkscape I made this game mockup after watching some MST3K late one night.  I thought it would be fun to play a game where you were the giant creature causing all of the destruction.  That is the reason the giant cow is on the right of the screen instead of the left.  The player would move through the level from the right to the left, the opposite of pretty much every scrolling game... looks good in my head but might not work in actual game play.  Below are some images showing the progression from rough sketch to final mock-up

mega cow rough sketch progression to inkscape

mega cow detail progression and game play notes

Tuesday, August 26, 2014

Bottom Feeders | Mockup

Bottom Feeders Game Tropical Ocean Inkscape Vector Illustration Mockup

An old mockup image for a friend's mobile game.  Everything was done in Inkscape and then saved out to their own png images.  The mockup was  more to work out a style and colors but I still would have liked to have gotten around to putting in some GUI elements.  I really enjoyed working on this and getting to play with colors I normally don't use.

Monday, August 25, 2014

Mason Man | WIP

inkscape vector art cave boy kids illustration

Started this #inkscape #illustration of my son & the family dog last Friday with the goal of getting it printed for his room.  I need to get the dog looking like a dog and not a strange dog-squirrel hybrid.

Wednesday, May 21, 2014

A Blast From The Past | Blender Cycles Rendering

blender 3d cycles render surfboard desert rocks

Recently I decided to go back to some of my old images and look at them more critically.  After looking at them I thought it would be good practice for me to actually apply the things I have learned.  Since I don't have to start a new image from scratch I can quickly address the issues I see now that I was either too lazy to fix or either could not see the problem or solution at the time.  Here is an updated version of a scene I did in 2012 I think it was.

  

Monday, October 14, 2013

Halloweenies Typing Terror | Flash Game

halloweenies halloween flash typing game

Halloweenies is a typing game that uses words in the spirit of Halloween.  When you see a Halloweenie type the word above their head and they will explode into candy!

Saturday, September 21, 2013

This Is Dungeon | Dungeon Exploring Time

this is dungeon rougelike dungeon crawler screenshot

There is still tons and tons of work to be done to the game, however it is at a state that is playable.  In the current state there is only one enemy model and there are some missing animations and textures, the odd bug/glitch.  Plus the game is still not fully balanced but hey what is the point of making a game if nobody is going to play it even in its currently being developed state.  So grab your torches and armor up for some adventure time through the dungeons of This is Dungeon! 

Side note: if you right click on the unity webplayer you can enter fullscreen mode, escape key will exit fullscreen.


Enjoy!

Saturday, September 14, 2013

This Is Dungeon | New Screenshots

I have been doing code cleanup for some major parts of the game such as the loot dropping mechanic for enemies and treasure chests.  Probably another week and I should have it to a state that I am very happy with.  The hardest part about designing a game where the largest feature is its randomness is the fact that it is hard to tweak the systems without doing multiple play tests.  But I'm finding ways of working that into the design instead of fighting the randomness and trying to make it do exactly what I want every time.  If I tried to do that too much it would kill the entire point building a randomly generated game.


new this is dungeon rougelike screenshot

new this is dungeon rougelike screenshot