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Showing posts with the label Games

Solve For The Actual Problem

Recently I posted about how I created a finished game loop right away for my side game project.  I have continued to work in the same way I talked about then and have had time to reflect on why this is working for me.  Simply put I solved my biggest problem first.  Everyone and every game has different problems, but sitting down and being honest with myself at the very start allowed me to address this right away. As progress moves forward I still maintain this reflective thought process.  I look at what is actually stopping or slowing down my progress and then I solve that problem, in the most simple way as I can.  That means I solve only that problem and not problems that I think will arise down the road.  These are also tending to be my workflow problems so completely unique to my current situation.  For example when I completed the finished game loop I had a few different game objects like triggers to enter new rooms, player spawners and dart t...

Finish The Game First?

Okay so recently I decided to work on my game development and design skills.  I have a horde of unfinished projects on my hard drive.  I have learned so much from working on each and everyone of them, except how to get better at finishing the game.  I want to fix this so I decided to take a different approach than anything I had ever done before.  I decided to start by making a finished game. Let me explain what I mean.  On my current project I did something completely different than before.  I made the most simple version of the finished game as quickly as I could.  Not a prototype but an actual finished game...not a good game but a finished from start to end game.  You start at the main menu, enter the game, reach a goal get the win screen or die and get the game over screen.  It's simple but the from the point of view from the player it is a completable game.  All in all it took my 4 hours and gave me something I can look at and...

This Is Dungeon | Dungeon Exploring Time

There is still tons and tons of work to be done to the game, however it is at a state that is playable.  In the current state there is only one enemy model and there are some missing animations and textures, the odd bug/glitch.  Plus the game is still not fully balanced but hey what is the point of making a game if nobody is going to play it even in its currently being developed state.  So grab your torches and armor up for some adventure time through the dungeons of This is Dungeon!  PLAY NOW Side note: if you right click on the unity webplayer you can enter fullscreen mode, escape key will exit fullscreen. Enjoy!