So my recent exploration of tackling my personal game projects in a different way has been paying off massive ways. I have been far more productive and creative. With that comes excitement for the project and even more excitement to show people the game because it is a constant state of completion. I was digging around the internet more and watching programming talks and reading papers on software creation when I came across one that I had heard about but never read. It is a paper called "No Silver Bullet" by Fred Brooks . It is a wonder paper and I was super excited when I came across this section towards the end because it turns out it is exactly the approach I have been taking and I have been experiencing the same results from a personal and production level. Incremental development --grow, don't build, software. I still remember the jolt I felt in 1958 when I first heard a friend talk about building a program, as opposed to writing one. In a f...