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Showing posts with the label game mockup

Solve For The Actual Problem

Recently I posted about how I created a finished game loop right away for my side game project.  I have continued to work in the same way I talked about then and have had time to reflect on why this is working for me.  Simply put I solved my biggest problem first.  Everyone and every game has different problems, but sitting down and being honest with myself at the very start allowed me to address this right away. As progress moves forward I still maintain this reflective thought process.  I look at what is actually stopping or slowing down my progress and then I solve that problem, in the most simple way as I can.  That means I solve only that problem and not problems that I think will arise down the road.  These are also tending to be my workflow problems so completely unique to my current situation.  For example when I completed the finished game loop I had a few different game objects like triggers to enter new rooms, player spawners and dart t...

Landing Party Lost | 2D Pixel Art Game Screen Mockup

Mockups of a Sci-Fi Adventure Game Idea Landing Party Lost, is an idea I have been slowly kicking around.  I was watching the latest Star Trek movie and loved the look of the set where the first Klingon encounter takes place.  Then it got me thinking about Another World, also known as Out of this World.  I loved that game and have always wanted to do a game similar to it. So sat down and quickly did a rough sketch and started to build out from there.  I wanted to combine the visuals from Pitfall on the Atari but use modern per-pixel lighting.  So I brought all of the spites and 2D images into Blender 3D and started to piece a few scenes together.  From there player movement was wired up with logic bricks and a couple of python scripts to handle room transitions and sprite animation. I don't know if I will keep building upon this idea mostly because I just don't have a clear enough idea of how the game will play.  It did get me thinking about ...

Plunder Bunny | Flash Game Character Mockups

Another collection of design/mockup sheets for a personal project.  The game was a very simple 2D platformer in the vain of Super Mario.  I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects.  When I get some more free time I'd like to try and re-visit it. The visuals were really fun to work on.  Inkscape was used to flesh out my initial sketches.  Each character was broken up into pieces like a paper puppet.  After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.

Mega Cow | Video Game Mockup

We All Have Crazy Game Ideas...This Is Just One Of My Own Yup its a giant mutant cow... Using Inkscape I made this game mockup after watching some MST3K late one night.  I thought it would be fun to play a game where you were the giant creature causing all of the destruction.  That is the reason the giant cow is on the right of the screen instead of the left. The player would move through the level from the right to the left, the opposite of pretty much every scrolling game... looks good in my head but might not work in actual game play.  Below are some images showing the progression from rough sketch to final mock-up.

Bottom Feeders | Mockup

An old mockup image for a friend's mobile game.  Everything was done in Inkscape and then saved out to their own png images.  The mockup was  more to work out a style and colors but I still would have liked to have gotten around to putting in some GUI elements.  I really enjoyed working on this and getting to play with colors I normally don't use.