Recently I posted about how I created a finished game loop right away for my side game project. I have continued to work in the same way I talked about then and have had time to reflect on why this is working for me. Simply put I solved my biggest problem first. Everyone and every game has different problems, but sitting down and being honest with myself at the very start allowed me to address this right away. As progress moves forward I still maintain this reflective thought process. I look at what is actually stopping or slowing down my progress and then I solve that problem, in the most simple way as I can. That means I solve only that problem and not problems that I think will arise down the road. These are also tending to be my workflow problems so completely unique to my current situation. For example when I completed the finished game loop I had a few different game objects like triggers to enter new rooms, player spawners and dart t...