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Showing posts with the label Video Game

Finish The Game First?

Okay so recently I decided to work on my game development and design skills.  I have a horde of unfinished projects on my hard drive.  I have learned so much from working on each and everyone of them, except how to get better at finishing the game.  I want to fix this so I decided to take a different approach than anything I had ever done before.  I decided to start by making a finished game. Let me explain what I mean.  On my current project I did something completely different than before.  I made the most simple version of the finished game as quickly as I could.  Not a prototype but an actual finished game...not a good game but a finished from start to end game.  You start at the main menu, enter the game, reach a goal get the win screen or die and get the game over screen.  It's simple but the from the point of view from the player it is a completable game.  All in all it took my 4 hours and gave me something I can look at and...

Watch out for Snakes | Game Release

Blast your way through hordes of venomous deadly snakes in this short and sweet low poly retro kick back to games like “Gun Smoke”.  While traveling to Red Rock Springs your horse finally succumbs to the heat after days in the blistering sun and dies of exhaustion.  With your trusty steed grazing the meadows of the afterlife you now must travel the dangerous grounds of Snake Bite Pass on foot. Features: Retro action Gorgeous low poly 3d visuals 3 challenging levels Simple controls and gameplay

Landing Party Lost | 2D Pixel Art Game Screen Mockup

Mockups of a Sci-Fi Adventure Game Idea Landing Party Lost, is an idea I have been slowly kicking around.  I was watching the latest Star Trek movie and loved the look of the set where the first Klingon encounter takes place.  Then it got me thinking about Another World, also known as Out of this World.  I loved that game and have always wanted to do a game similar to it. So sat down and quickly did a rough sketch and started to build out from there.  I wanted to combine the visuals from Pitfall on the Atari but use modern per-pixel lighting.  So I brought all of the spites and 2D images into Blender 3D and started to piece a few scenes together.  From there player movement was wired up with logic bricks and a couple of python scripts to handle room transitions and sprite animation. I don't know if I will keep building upon this idea mostly because I just don't have a clear enough idea of how the game will play.  It did get me thinking about ...

Mega Cow | Video Game Mockup

We All Have Crazy Game Ideas...This Is Just One Of My Own Yup its a giant mutant cow... Using Inkscape I made this game mockup after watching some MST3K late one night.  I thought it would be fun to play a game where you were the giant creature causing all of the destruction.  That is the reason the giant cow is on the right of the screen instead of the left. The player would move through the level from the right to the left, the opposite of pretty much every scrolling game... looks good in my head but might not work in actual game play.  Below are some images showing the progression from rough sketch to final mock-up.

This Is Dungeon | New Screenshots

I have been doing code cleanup for some major parts of the game such as the loot dropping mechanic for enemies and treasure chests.  Probably another week and I should have it to a state that I am very happy with.  The hardest part about designing a game where the largest feature is its randomness is the fact that it is hard to tweak the systems without doing multiple play tests.  But I'm finding ways of working that into the design instead of fighting the randomness and trying to make it do exactly what I want every time.  If I tried to do that too much it would kill the entire point building a randomly generated game.

This Is Dungeon | Game Over Screenshot

Aaaaaaaah the bitter sting of defeat! this is the first pass at the game over screen for This is Dungeon .  Enjoy!

Random Level Generation

The level generation system in This Is Dungeon  uses a few different ideas to produce the final levels but I'm just going to go over the first right now.  Levels are generated using the Dungeon-Building Algorithm by Mike Anderson .  This algorithm is very simple to implement and gives really good results.  The levels generate very quickly and the player is guaranteed to be able to reach every room of the level. random dungeon no choke point. After playing around with the generated levels in game I started wanting to be able to break the map up into multiple sections.  Since the features are built one at a time from a previously built room I realized I could just tell the generator how many sections I wanted to break the map up into and divide that by the number of rooms it was trying to generate.  The result being the number of rooms that should go into each section.  With that info you just keep track of the rooms already built and when tha...

Fat Kids Love Cake | Flash Game

A throw back to old arcade games Fat Kids Love Cake is a very simple dodge/collect game.  Dodge the healthy food while chowing down on the junk food to bulk up your gut as well as your score!