Here is another painting I did based on an idea I had of a little bunny that found his way to the dark edge of the woods. This one was really fun to work on from start to finish. I started with a black and white block out of the main shapes really only thinking about composition. Next I drew over that on a new layer with a brush that looked like pencil work, this helped me detail out the shapes more. After that I went over the entire image with an airbrush, still only working in black and white to soften some of the ares and blend the values a bit more. Once that was done I made a new layer and went over the image with the airbrush again this time adding big patches of color. Once I was happy with that I made yet another new layer and got a nice hard edged brush and started to work the shapes more. I went back and forth this way until I ended up with the image above.
The level generation system in This Is Dungeon uses a few different ideas to produce the final levels but I'm just going to go over the first right now. Levels are generated using the Dungeon-Building Algorithm by Mike Anderson . This algorithm is very simple to implement and gives really good results. The levels generate very quickly and the player is guaranteed to be able to reach every room of the level. random dungeon no choke point. After playing around with the generated levels in game I started wanting to be able to break the map up into multiple sections. Since the features are built one at a time from a previously built room I realized I could just tell the generator how many sections I wanted to break the map up into and divide that by the number of rooms it was trying to generate. The result being the number of rooms that should go into each section. With that info you just keep track of the rooms already built and when tha...

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