Been playing this game with my kids recently and they really like it. It brings back a lot of good memories for me. Right when the Super Nintendo came out there was a really awesome console that here in the states was far lesser known the Turbo Grafx 16! I was one of the lucky few that got one. I stumbled upon it at Fred Myers when I was there to get a Super Nintendo. It was an awesome little system but we only got a few games so it just never picked up in popularity. Any time there was a sleep over my friends would have me bring the system and we would spend the night bouncing back and forth from Super Mario World and Bonk's Adventure. I would also go through the game manuals and draw all of the pictures. So it is really fun to play this again with my kids who are getting to enjoy it for the first time.
An old-school CSG inspired level editor add-on for Blender 3D. The add-on is still very much a work in progress but fairly solid for blocking spaces super quickly. Just because graphic fidelity has gotten insanely good and hyper detailed doesn't mean we shouldn't look back how older games were put together, at least that is my opinion. One thing I always come back to is how quickly the tools in the first 2 versions of Unreal Ed 2 and Doom level editors allowed anyone to block out a level, iterate on feedback or try an idea out. So I just took some time to put together a similar pipeline right in my 3d package of choice. I wanted to keep it simple and quick to try out level design ideas. You can use it for simple white boxing of your level, break it up into multiple static meshes and import them into your game engine of choice or you can use that as your starting point to start more detailed modeling ....
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