Been playing this game with my kids recently and they really like it. It brings back a lot of good memories for me. Right when the Super Nintendo came out there was a really awesome console that here in the states was far lesser known the Turbo Grafx 16! I was one of the lucky few that got one. I stumbled upon it at Fred Myers when I was there to get a Super Nintendo. It was an awesome little system but we only got a few games so it just never picked up in popularity. Any time there was a sleep over my friends would have me bring the system and we would spend the night bouncing back and forth from Super Mario World and Bonk's Adventure. I would also go through the game manuals and draw all of the pictures. So it is really fun to play this again with my kids who are getting to enjoy it for the first time.
The level generation system in This Is Dungeon uses a few different ideas to produce the final levels but I'm just going to go over the first right now. Levels are generated using the Dungeon-Building Algorithm by Mike Anderson . This algorithm is very simple to implement and gives really good results. The levels generate very quickly and the player is guaranteed to be able to reach every room of the level. random dungeon no choke point. After playing around with the generated levels in game I started wanting to be able to break the map up into multiple sections. Since the features are built one at a time from a previously built room I realized I could just tell the generator how many sections I wanted to break the map up into and divide that by the number of rooms it was trying to generate. The result being the number of rooms that should go into each section. With that info you just keep track of the rooms already built and when tha...

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