With work being as hectic as it has been and having spent a good chunk of time on my computer this year already, I decided it was time to dust off the old sketchbook and have some fun. Nothing special or amazing just some fun doodles. Sketching is a great time to play around with some brushes, markers and pens and just explore. These were taking with the camera on my phone in a room with one lamp so the lighting is trash and the flash lit up the ink in spots.
An old-school CSG inspired level editor add-on for Blender 3D. The add-on is still very much a work in progress but fairly solid for blocking spaces super quickly. Just because graphic fidelity has gotten insanely good and hyper detailed doesn't mean we shouldn't look back how older games were put together, at least that is my opinion. One thing I always come back to is how quickly the tools in the first 2 versions of Unreal Ed 2 and Doom level editors allowed anyone to block out a level, iterate on feedback or try an idea out. So I just took some time to put together a similar pipeline right in my 3d package of choice. I wanted to keep it simple and quick to try out level design ideas. You can use it for simple white boxing of your level, break it up into multiple static meshes and import them into your game engine of choice or you can use that as your starting point to start more detailed modeling ....
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