I saw a really awesome render of some rocks the other day and was inspired to see if I could recreate a version of my own of some rocky terrain so I made this little scene. The scene was modled, rendered and composited in Blender 3D. It is a very simple scene and made just for fun in a couple of hours. The rocks are all subsurface cube objects that I run a noise displacement map on using the world coordinates. This allowed me to just make instances of the cube and drag them around the scene to get different rock shapes. Some of the rocks needed to be scaled to get some more size variation but that is pretty much the only thing that is different about them other then their positions. It was actually really fun to just move the cube around the scene and watch these random rock shapes form. After the layout was done I added in some particle grass to break the ground up. Not enough time was spent on the grass so it looks pretty bad but at the time it did its job. After rendering there was a quick color correction pass using the compositing nodes in Blender to bring in a little more red into the shadows and some other slight effects such as a soft glow.
Right now I am in the throws of balancing. Not game balance but life balancing. At work we are currently trying to wrap up our game and so things are rather busy. At home both my kids AND my wife's birthdays are coming up in the next couple of weeks. So things feel rather difficult to balance properly. I was on track to get a simple blog post every week day for almost two months but I was only able to get through last month. At first I was pretty bummed that I missed a few days and then the old habits started to kick in again so it seemed like a good time to post something to keep the juices flowing. I doubt anyone really comes here on a regular basis, I assume most people that find their way here do so from one of my posts somewhere else. But I'd like to spend some more time putting things here instead of scattered all over the place so I will try and keep posting things as often as I can but for the next month or so the posts might have a fe...

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