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Showing posts from August, 2011

Tokyo Flood Tunnel 2 | Blender Internal Rendering

Another image based on the Tokyo flood tunnels.  Needs a bit more work and a some fixes but its almost there.  I'm really enjoying making these little scenes and would like to keep it up.  It would be great to get a new one done every week as its a really good practice to keeping the scenes small not getting caught up in the tiny details but focusing on the larger picture.  A good example of that is the stairs, since I give my self 2-4 hours for these scenes (not counting render time) I kept the stairs very basic with just cubes pushed and pulled to the right shapes with little to no detail.  Normally I would spend too much time getting caught up in modeling everything out as best I could...and then get bored and never work on the image again.  Keeping my self on a tight hourly schedule for these scenes I am able to judge what I should be modeling and what I can just use a box or other primitive object for and moving on.

Tokyo Flood Tunnel | Blender Internal Rendering

When I was digging up reference images for the Tunnel scene I found a bunch of pictures from the Tokyo flood tunnels and that place is just too damn awesome so I had to model a quick something from it.  While I was modeling this one I kept thinking about a level in Mirrors Edge that seemed just like it so I went back to the game after I got to this point and sure enough there is a version of the Tokyo flood tunnels in the game too.  That section from Mirrors Edge is awesome and it gave me some really great ideas of things I can add.

Tunnel | Blender Internal Rendering

Inspired by an Andrew Price tutorial where he creates a tunnel scene.  Figured I would take a stab at making my own version after watching the video.  It is really empty and lacks good detail but over all I was happy enough with how it came out given I didn't spend too much time with it.  Rendered using the internal render engine in Blender 3D.  The thing that really made this work came from the compositor inside of Blender.