Inspired by an Andrew Price tutorial where he creates a tunnel scene. Figured I would take a stab at making my own version after watching the video. It is really empty and lacks good detail but over all I was happy enough with how it came out given I didn't spend too much time with it. Rendered using the internal render engine in Blender 3D. The thing that really made this work came from the compositor inside of Blender.
Another collection of design/mockup sheets for a personal project. The game was a very simple 2D platformer in the vain of Super Mario. I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects. When I get some more free time I'd like to try and re-visit it. The visuals were really fun to work on. Inkscape was used to flesh out my initial sketches. Each character was broken up into pieces like a paper puppet. After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.
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