Skip to main content

Edge Of The Woods | Digital Illustration

illustration of a cute bunny in the woods coming across an evil force

Here is another painting I did based on an idea I had of a little bunny that found his way to the dark edge of the woods.  This one was really fun to work on from start to finish.  I started with a black and white block out of the main shapes really only thinking about composition.  Next I drew over that on a new layer with a brush that looked like pencil work, this helped me detail out the shapes more.  After that I went over the entire image with an airbrush, still only working in black and white to soften some of the ares and blend the values a bit more.  Once that was done I made a new layer and went over the image with the airbrush again this time adding big patches of color.  Once I was happy with that I made yet another new layer and got a nice hard edged brush and started to work the shapes more.  I went back and forth this way until I ended up with the image above.

Popular posts from this blog

Plunder Bunny | Flash Game Character Mockups

Another collection of design/mockup sheets for a personal project.  The game was a very simple 2D platformer in the vain of Super Mario.  I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects.  When I get some more free time I'd like to try and re-visit it.

The visuals were really fun to work on.  Inkscape was used to flesh out my initial sketches.  Each character was broken up into pieces like a paper puppet.  After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.

Mega Cow | Video Game Mockup

We All Have Crazy Game Ideas...This Is Just One Of My Own

Yup its a giant mutant cow... Using Inkscape I made this game mockup after watching some MST3K late one night.  I thought it would be fun to play a game where you were the giant creature causing all of the destruction.  That is the reason the giant cow is on the right of the screen instead of the left. The player would move through the level from the right to the left, the opposite of pretty much every scrolling game... looks good in my head but might not work in actual game play.  Below are some images showing the progression from rough sketch to final mock-up.

Random Level Generation

The level generation system in This Is Dungeon uses a few different ideas to produce the final levels but I'm just going to go over the first right now.  Levels are generated using the Dungeon-Building Algorithm by Mike Anderson.  This algorithm is very simple to implement and gives really good results.  The levels generate very quickly and the player is guaranteed to be able to reach every room of the level.

After playing around with the generated levels in game I started wanting to be able to break the map up into multiple sections.  Since the features are built one at a time from a previously built room I realized I could just tell the generator how many sections I wanted to break the map up into and divide that by the number of rooms it was trying to generate.  The result being the number of rooms that should go into each section.  With that info you just keep track of the rooms already built and when that number equals the number of rooms per section pick a wall tile that ca…