Some screen shots from my current project "This is Dungeon", a roguelike dungeon crawling/twin stick shooter. Like every good roguelike levels are randomly generated and death is permanent. While there is combat in the game and 100's or really good roguelikes already out there I am more interested in making the game feel like a really solid exploration experience instead of a hard core shooter or RPG. That doesn't mean it won't have elements from both genres though. There should be lots to do/find in the dungeons such as hidden rooms, items, traps and other treasures. When finished the game should only take an hour or so to play through though there will be incentives to keep playing.
Another collection of design/mockup sheets for a personal project. The game was a very simple 2D platformer in the vain of Super Mario. I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects. When I get some more free time I'd like to try and re-visit it. The visuals were really fun to work on. Inkscape was used to flesh out my initial sketches. Each character was broken up into pieces like a paper puppet. After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.
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