Some screen shots from my current project "This is Dungeon", a roguelike dungeon crawling/twin stick shooter. Like every good roguelike levels are randomly generated and death is permanent. While there is combat in the game and 100's or really good roguelikes already out there I am more interested in making the game feel like a really solid exploration experience instead of a hard core shooter or RPG. That doesn't mean it won't have elements from both genres though. There should be lots to do/find in the dungeons such as hidden rooms, items, traps and other treasures. When finished the game should only take an hour or so to play through though there will be incentives to keep playing.