Some screen shots from my current project "This is Dungeon", a roguelike dungeon crawling/twin stick shooter. Like every good roguelike levels are randomly generated and death is permanent. While there is combat in the game and 100's or really good roguelikes already out there I am more interested in making the game feel like a really solid exploration experience instead of a hard core shooter or RPG. That doesn't mean it won't have elements from both genres though. There should be lots to do/find in the dungeons such as hidden rooms, items, traps and other treasures. When finished the game should only take an hour or so to play through though there will be incentives to keep playing.
Right now I am in the throws of balancing. Not game balance but life balancing. At work we are currently trying to wrap up our game and so things are rather busy. At home both my kids AND my wife's birthdays are coming up in the next couple of weeks. So things feel rather difficult to balance properly. I was on track to get a simple blog post every week day for almost two months but I was only able to get through last month. At first I was pretty bummed that I missed a few days and then the old habits started to kick in again so it seemed like a good time to post something to keep the juices flowing. I doubt anyone really comes here on a regular basis, I assume most people that find their way here do so from one of my posts somewhere else. But I'd like to spend some more time putting things here instead of scattered all over the place so I will try and keep posting things as often as I can but for the next month or so the posts might have a fe...








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