I have been doing code cleanup for some major parts of the game such as the loot dropping mechanic for enemies and treasure chests. Probably another week and I should have it to a state that I am very happy with. The hardest part about designing a game where the largest feature is its randomness is the fact that it is hard to tweak the systems without doing multiple play tests. But I'm finding ways of working that into the design instead of fighting the randomness and trying to make it do exactly what I want every time. If I tried to do that too much it would kill the entire point building a randomly generated game.
Right now I am in the throws of balancing. Not game balance but life balancing. At work we are currently trying to wrap up our game and so things are rather busy. At home both my kids AND my wife's birthdays are coming up in the next couple of weeks. So things feel rather difficult to balance properly. I was on track to get a simple blog post every week day for almost two months but I was only able to get through last month. At first I was pretty bummed that I missed a few days and then the old habits started to kick in again so it seemed like a good time to post something to keep the juices flowing. I doubt anyone really comes here on a regular basis, I assume most people that find their way here do so from one of my posts somewhere else. But I'd like to spend some more time putting things here instead of scattered all over the place so I will try and keep posting things as often as I can but for the next month or so the posts might have a fe...


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