I have been doing code cleanup for some major parts of the game such as the loot dropping mechanic for enemies and treasure chests. Probably another week and I should have it to a state that I am very happy with. The hardest part about designing a game where the largest feature is its randomness is the fact that it is hard to tweak the systems without doing multiple play tests. But I'm finding ways of working that into the design instead of fighting the randomness and trying to make it do exactly what I want every time. If I tried to do that too much it would kill the entire point building a randomly generated game.
Another collection of design/mockup sheets for a personal project. The game was a very simple 2D platformer in the vain of Super Mario. I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects. When I get some more free time I'd like to try and re-visit it. The visuals were really fun to work on. Inkscape was used to flesh out my initial sketches. Each character was broken up into pieces like a paper puppet. After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.
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