2017 is finally coming to an end and I don't have much that I can is completed as of a couple of hours ago I can proudly say that my son and I finally finished Thimbleweed Park without a walkthrough. This is very exciting as I not only had a great time playing a brand new adventure game by one of my heroes Ron Gilbert but also was able to share the adventure with my son who is now hooked on adventure games. Completing the game was also another reminder that as a creative person I need to balance creating with consuming. As a full time game developer it can be exhausting when your hobby is also game development and many times you burn out on making or wanting to make to much while not consuming nearly enough. So while it would have been nice to write down a nice list of accomplishments from this year I am just as happy to write down that I learned it is just as important to feed your creative side as it is for you to create stuff and most importantly to share that experience however you can with the people you care about. I am truly excited for 2018!
Another collection of design/mockup sheets for a personal project. The game was a very simple 2D platformer in the vain of Super Mario. I got pretty far with the game but ended up getting busy with some contract work and the project feel into the ever growing abyss of personal projects. When I get some more free time I'd like to try and re-visit it. The visuals were really fun to work on. Inkscape was used to flesh out my initial sketches. Each character was broken up into pieces like a paper puppet. After Saving the pieces out at high resolution they would then be put back together in Blender 3D where they would be animated.
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